황무지 서바이벌 03
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왜 휴생은 안 될까
1년 정도 인생 쉬었다가 마저 살고 싶은데
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마늘오리
Botania r1.6-187을 사용하는 듯 합니다.
(생략,서론)
렌즈는 마나 공급기나 마나 블래스터에 매우 유용하게 사용되는 도구입니다.
하지만 하나밖에 설치를 못하니..
환상렌즈를 사용해야할 상황이라면
다른 이점을 포기해야하죠 ㅠㅠ
그리고 그걸 대체할 마나프리즘입니다! 꺅!!
없는거 아닙니다.
있습니다.
아 최소한 엘븐가든 포탈은 만드셔야 만드실 수 있어요
요러캐 생김
연유아닙니다. 여러분이 생각하는 그거 아닙니다
이렇게 블래스터 가는 길목에 놔주면 됩니다
개이득
유령플랫폼이 들어가서 그런지
통과합니다 OhOh
ㄲ
ㅡ
ㅌ
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Regrowth 04 (1) | 2015.05.19 |
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Botania r1.6-185을 사용하는 듯 합니다.
소재 추천받습니다.
아무거나 던져봐
꽃이 떠다닙니다.
끝
물론 이걸 쓰려고 적진않았습니다.
보타니아의 기존 꽃들은 몇가지 제약이 있었죠.
일단 식물이다 보니까
흙에다가 설치해야하고
열백합이나 수국같이 액체를 통해 마나를 생산하는 꽃들은
(그 액체에 휩쓸리지 않게)대각선으로 설치해야되는 제약이 있었습니다만..
이렇게! 부유꽃들은 휩쓸리지않습니다.
심지어 발판도 되요!!
공간을 가장 효율적으로 사용하실 수 있습니다.
최강의 공간활용 능력
지금 바로 전화하세요! 010-31...아니
이게 아니라
빨리 만드세요
개이득
기존 부유꽃에 조합해서 제작가능
[Botania]Re 8. Beegonia (12) | 2015.05.16 |
---|---|
[Botania]Re 7. 마나프리즘(Mana Prism) (15) | 2015.05.04 |
[Botania]Re 5. 광물난초(Orechid) 와 불타는 광물난초(Orechid Ignem) + 업데이트 내용 (10) | 2015.05.01 |
[Botania]Re 4.회전분배기 (3) | 2015.04.30 |
[Botania]Re 3.도전과제를 알아보자 1편 (33) | 2015.04.27 |
소스 코드 : http://dl.puyoin.me/youtube-gudok.txt
여러분들의 복사의 편의를 위해 링크로 대체합니다 -,.-;;
공감버튼 한번씩 눌러주세요
구독버튼도! ▼▼
모든한글텍스트 (0) | 2015.06.09 |
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학생 개발자 패키지 (0) | 2015.03.20 |
Botania r1.6-185을 사용하는 듯 합니다.
안녕 여러분
오늘 보타니아가 업데이트가 되어서 알아보도록 할게요 꺄르륵
광물난초(Orechid)는 마나를 먹고
돌을 광석으로 바꾸는 꽃이에요
속도는 보통..?
좀 애매한 속도
185 버전에서 추가된 불타는 광물난초(Orechid Ignem)는 마나를 먹고
네더랙을 지옥광물로 바꾸는 꽃이랍니다. 호호
속도는 느려요.
아 그렇다고 그레그테크 청동기만큼은 아니고
+
r1.6-185 업데이트 내용
- 마우스 4 / 5 키를 지원해줍니다.
대체 무슨 마우스를 써야 버튼이 5개나 되는거죠
- Corporea Crystal Cube가 추가되었어요.
Corporea 네트워크에서 아이템을 더 빠르게 찾을 수 있따고 하네요
- 불타는 광물난초(Orechid Ignem)가 추가되었어요.
광물난초의 네더버전!
- 로키의 반지(Ring of Roki)의 수정
다울영상보다보면 작동을 제대로 안되었는데 그게 수정된거 같아요 ㅍㅅㅍ
- 페이크 플레이어는 더이상 대지의 수호자를 소환할 수 없어요.
페이크 플레이어가.. 스티브 카트에서 추가하는 [Steve's Cart]이런거 말하는건가
- 가끔씩 NEI를 키면 크래시나는 오류 수정
이게 보타니아 문제였다니 ㅂㄷㅂㄷ
- 위키 리다이렉션 변경
보타니아사전이 연결해주는 위키를 FTB위키에서 게임피디아 위키로 바뀐거 같네요.
- 작은 꽃(Petie)들의 조합법이 없는 문제 수정
치치
이 이상은 귀찮아서 안쓸래요.
알아서 찾아보세요
아, 불타는 광물난초는 186버전에서 한글화되요.
검은 난초에서 검은 연꽃으로 바뀌었어요.
[Botania]Re 7. 마나프리즘(Mana Prism) (15) | 2015.05.04 |
---|---|
[Botania]Re 6. 부유꽃 (Flotting Flower) (10) | 2015.05.02 |
[Botania]Re 4.회전분배기 (3) | 2015.04.30 |
[Botania]Re 3.도전과제를 알아보자 1편 (33) | 2015.04.27 |
[Botania]Re 2. 검은 연꽃(Black Lotus) (25) | 2015.04.26 |
# Configuration file
##########################################################################################################
# allowedtools
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
##########################################################################################################
allowedtools {
# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: ]
S:bows <
ThermalExpansion:tool.bowInvar
>
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=blacklist
# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
S:hoes <
Steamcraft:hoeGildedGold
Steamcraft:hoeBrass
ThermalExpansion:tool.hoeInvar
IC2:itemToolBronzeHoe
Railcraft:tool.steel.hoe
>
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]
S:mods <
minecraft
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
magicalcrops
>
# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.battleWrenchInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
S:swords <
Steamcraft:swordGildedGold
Steamcraft:swordBrass
ThermalExpansion:tool.swordInvar
IC2:itemToolBronzeSword
Railcraft:tool.steel.sword
>
# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
S:tools <
Steamcraft:axeGildedGold
Steamcraft:pickGildedGold
Steamcraft:shovelGildedGold
Steamcraft:axeBrass
Steamcraft:pickBrass
Steamcraft:shovelBrass
ThermalExpansion:tool.axeInvar
ThermalExpansion:tool.pickaxeInvar
ThermalExpansion:tool.shovelInvar
IC2:itemToolBronzeAxe
IC2:itemToolBronzePickaxe
IC2:itemToolBronzeSpade
Railcraft:tool.steel.axe
Railcraft:tool.steel.pickaxe
Railcraft:tool.steel.shovel
Forestry:bronzePickaxe
Forestry:bronzeShovel
>
}
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Stuff to give you/me more information
##########################################################################################################
debug {
# Logs when the harvest level of a block is changed [default: true]
B:logBlockHarvestLevelChange=true
# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
B:logBonusExtraChance=true
# Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
B:logExcessiveOverrideChanges=true
# Logs when the mining level of a tinkers tool material is changed [default: true]
B:logTinkerMaterialChange=true
# Logs when the mining level of a (non-tinker) tool is changed [default: true]
B:logToolMiningLevelChange=true
# Current Tool/Pick XP is shown as debug (F3) text [default: false]
B:showDebugXP=false
}
##########################################################################################################
# harvestleveltweaks
#--------------------------------------------------------------------------------------------------------#
# Harvest Level Tweak Module: Introduces a slower mining level progression.
##########################################################################################################
harvestleveltweaks {
# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
B:diamondRequired=true
# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
I:durabilityPercentage=100
# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
I:miningSpeedPercentage=100
}
##########################################################################################################
# mobheads
#--------------------------------------------------------------------------------------------------------#
# Mob Head Module: Adds additional Mob heads and drops
##########################################################################################################
mobheads {
# Base percentage for a head to drop [range: 1 ~ 100, default: 5]
I:baseDropChange=10
# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
I:beheadingDropChange=10
}
partreplacement {
# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
I:PickBoostXpPenality=0
# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
I:XpPenality=0
# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
B:removeMobHead=true
}
##########################################################################################################
# pickleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
##########################################################################################################
pickleveling {
# Mob heads can be used to boost a pickaxe's mining xp. [default: true]
B:addMobHeadBoost=true
# Pickaxes gain Mining Xp by using the pickaxe. [default: true]
B:allowLevelingBoost=true
# Mob head boosting requires a free modifier [default: false]
B:mobHeadBoostNeedsModifier=false
# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
B:pickaxeBoostRequired=true
# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
I:xpRequiredPickBoostPercentage=100
}
##########################################################################################################
# randombonuses
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows to completely deactivate specific modifiers on levelup.
##########################################################################################################
randombonuses {
B:allowAttack=true
B:allowAutosmelt=true
B:allowBaneOfArthropods=false
B:allowBeheading=true
B:allowCritical=false
B:allowDiamond=false
B:allowEmerald=false
B:allowFiery=true
B:allowJagged=false
B:allowKnockback=false
B:allowLifeSteal=false
B:allowLuckLooting=true
B:allowRedstone=true
B:allowReinforced=true
B:allowRepair=true
B:allowSilkTouch=true
B:allowSmite=true
B:allowStonebound=false
}
##########################################################################################################
# toolleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Setup the leveling system how you like it
##########################################################################################################
toolleveling {
# Adds a random bonus on these levelups if 'RandomBonuses' is enabled
I:BonusesAtLevels <
2
3
4
5
6
7
8
9
10
>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=0
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
4
6
8
10
>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=true
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
# XP tooltip shows numbers, in addition to percentage [default: true]
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=12
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
B:onlyHeadsChangeXPRequirement=true
# Current XP% is shown after the level [default: false]
B:showMinimalTooltipXP=true
# Current XP is shown when hovering over a tool [default: true]
B:showTooltipXP=true
# Can your skill with tools 'level up' as you use them? [default: true]
B:toolLeveling=true
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
S:xpPerBoostLevelMultiplier=2.72
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
S:xpPerLevelMultiplier=2.72
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredToolsPercentage=500%
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredWeaponsPercentage=50%
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
##########################################################################################################
tweaks {
# Adds a shapeless recipe to get flint from gravel [default: true]
B:addFlintRecipe=false
# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
B:allowPartReuse=true
# Allows to use stencils as blank patterns in the stencil table [default: false]
B:allowStencilReuse=true
# Allows you to use a piece of string as a binding [default: true]
B:allowStringBinding=true
# Creating a metal cast burns up the material that was used to create it [default: true]
B:castingBurnsMaterial=true
# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
B:disableBonusModifierModifiers=false
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
B:disableRegularBows=false
# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
B:disableRegularHoes=true
# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
B:disableRegularSwords=true
# Makes all non-TConstruct tools mine nothing [default: true]
B:disableRegularTools=true
# Stone Tools can only be used to create casts, but no tools [default: true]
B:disableStoneTools=true
# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
B:easyPartCrafting=true
# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
B:easyToolBuilding=true
# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
B:easyToolBuildingForge=true
# Allows to repair your tool in a crafting grid, without tool station [default: true]
B:easyToolRepair=true
# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
I:gravelPerFlint=3
# Silky Cloth needs gold ingots, instead of nuggets [default: true]
B:moreExpensiveSilkyCloth=true
# Silky Jewel needs an emerald block, instead of one emerald [default: false]
B:moreExpensiveSilkyJewel=true
# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
B:moreModifiersForFlux=false
# Removes the random chance of getting flint from gravel [default: true]
B:removeFlintDrop=true
# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
B:removeObsidianAlloy=true
# Removes the recipe for Tinker's Construct's stone torch [default: false]
B:removeStoneTorchRecipe=true
# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
I:repairsLimit=-1
}
휴학도 되고 휴가도 되는데 (2) | 2015.05.08 |
---|---|
블로그 하나 새로 팠습니다. (2) | 2015.05.02 |
공개모집 지원서 넘기는 소리 (10) | 2015.04.22 |
이번 스프루시언즈 공개모집에 관해 (26) | 2015.04.21 |
생각해 보니까 말인데 (7) | 2015.04.08 |