Minecraft Modification

'유형조합법의 이야기/잡설'에 해당되는 글 64건

  1. 팀블에 새로운 분들이 들어오셨습니다 1
  2. 태종 4년 2월 8일 기사 3
  3. 엔더 공기를 채취하러 엔더에 가자!
  4. 포레강좌 6편 다 썼습니다 22
  5. 인류, 명왕성에 도달하다. 7
  6. 안녕하세요 15
  7. VENI VIDI VICI 1
  8. 휴학도 되고 휴가도 되는데 2
  9. 블로그 하나 새로 팠습니다. 2
  10. 꼰피그 1

팀블에 새로운 분들이 들어오셨습니다

유형조합법의 이야기/잡설

메이진님(위쪽)과 일반사람님(아래쪽의 테러 협박범)입니다. ​


메이진님은 평소에는 매우 착하시지만 가끔 용암바다 다이빙 하시면 이렇게 되십니다.

태종 4년 2월 8일 기사

유형조합법의 이야기/잡설



친히 활과 화살을 가지고 말을 달려 노루를 쏘다가 말이 거꾸러짐으로 인하여 말에서 떨어졌으나 상하지는 않았다. 좌우를 돌아보며 말하기를,
“사관(史官)이 알게 하지 말라.”
하였다.

- 태종실록 7권, 4년(영락 2년) 2월 8일 4번째 기사

엔더 공기를 채취하러 엔더에 가자!

유형조합법의 이야기/잡설


아, 엔더에서 돌아오려면 용 잡아야 하지?

* 실화입니다. 유형근황 S4b03화에서 나옴

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

팀블에 새로운 분들이 들어오셨습니다  (1) 2015.11.15
태종 4년 2월 8일 기사  (3) 2015.11.03
포레강좌 6편 다 썼습니다  (22) 2015.07.17
인류, 명왕성에 도달하다.  (7) 2015.07.14
안녕하세요  (15) 2015.06.24

포레강좌 6편 다 썼습니다

유형조합법의 이야기/잡설

이걸 올리는 이유는 N표시가 안 뜨면 아무도 들어와보지 않을 듯 해서

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

태종 4년 2월 8일 기사  (3) 2015.11.03
엔더 공기를 채취하러 엔더에 가자!  (0) 2015.10.24
인류, 명왕성에 도달하다.  (7) 2015.07.14
안녕하세요  (15) 2015.06.24
VENI VIDI VICI  (1) 2015.05.18

인류, 명왕성에 도달하다.

유형조합법의 이야기/잡설

https://twitter.com/NASA/status/620924131047936000

UTC 2015.07.14 11:49

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

엔더 공기를 채취하러 엔더에 가자!  (0) 2015.10.24
포레강좌 6편 다 썼습니다  (22) 2015.07.17
안녕하세요  (15) 2015.06.24
VENI VIDI VICI  (1) 2015.05.18
휴학도 되고 휴가도 되는데  (2) 2015.05.08

안녕하세요

유형조합법의 이야기/잡설

핵실험 했다가 실수로 타인 집 박살내서 5일밴 자청한 유형입니다


시발 내가 다시 산업 만지나 봐라

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

포레강좌 6편 다 썼습니다  (22) 2015.07.17
인류, 명왕성에 도달하다.  (7) 2015.07.14
VENI VIDI VICI  (1) 2015.05.18
휴학도 되고 휴가도 되는데  (2) 2015.05.08
블로그 하나 새로 팠습니다.  (2) 2015.05.02

VENI VIDI VICI

유형조합법의 이야기/잡설

옴 봄 이김

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

인류, 명왕성에 도달하다.  (7) 2015.07.14
안녕하세요  (15) 2015.06.24
휴학도 되고 휴가도 되는데  (2) 2015.05.08
블로그 하나 새로 팠습니다.  (2) 2015.05.02
꼰피그  (1) 2015.04.30

휴학도 되고 휴가도 되는데

유형조합법의 이야기/잡설

왜 휴생은 안 될까

1년 정도 인생 쉬었다가 마저 살고 싶은데

'유형조합법의 이야기 > 잡설' 카테고리의 다른 글

안녕하세요  (15) 2015.06.24
VENI VIDI VICI  (1) 2015.05.18
블로그 하나 새로 팠습니다.  (2) 2015.05.02
꼰피그  (1) 2015.04.30
공개모집 지원서 넘기는 소리  (10) 2015.04.22

블로그 하나 새로 팠습니다.

유형조합법의 이야기/잡설

http://makinishikino.tistory.com/


주소 보시면 뭐하는 블로그인지는 아시겠지

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이번 스프루시언즈 공개모집에 관해  (26) 2015.04.21

꼰피그

유형조합법의 이야기/잡설








# Configuration file



##########################################################################################################

# allowedtools

#--------------------------------------------------------------------------------------------------------#

# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.

# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!

##########################################################################################################



allowedtools {

# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: ]

S:bows <

ThermalExpansion:tool.bowInvar

>



# Change the type of the exclusion.

# 'blacklist' means the listed tools are made unusable.

# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]

S:exclusionType=blacklist



# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]

S:hoes <

Steamcraft:hoeGildedGold

Steamcraft:hoeBrass

ThermalExpansion:tool.hoeInvar

IC2:itemToolBronzeHoe

Railcraft:tool.steel.hoe

>



# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]

S:mods <

minecraft

Metallurgy

Natura

BiomesOPlenty

ProjRed|Exploration

appliedenergistics2

MekanismTool

magicalcrops

>



# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.battleWrenchInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]

S:swords <

Steamcraft:swordGildedGold

Steamcraft:swordBrass

ThermalExpansion:tool.swordInvar

IC2:itemToolBronzeSword

Railcraft:tool.steel.sword

>



# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]

S:tools <

Steamcraft:axeGildedGold

Steamcraft:pickGildedGold

Steamcraft:shovelGildedGold

Steamcraft:axeBrass

Steamcraft:pickBrass

Steamcraft:shovelBrass

ThermalExpansion:tool.axeInvar

ThermalExpansion:tool.pickaxeInvar

ThermalExpansion:tool.shovelInvar

IC2:itemToolBronzeAxe

IC2:itemToolBronzePickaxe

IC2:itemToolBronzeSpade

Railcraft:tool.steel.axe

Railcraft:tool.steel.pickaxe

Railcraft:tool.steel.shovel

Forestry:bronzePickaxe

Forestry:bronzeShovel

>

}





##########################################################################################################

# debug

#--------------------------------------------------------------------------------------------------------#

# Stuff to give you/me more information

##########################################################################################################



debug {

# Logs when the harvest level of a block is changed [default: true]

B:logBlockHarvestLevelChange=true



# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]

B:logBonusExtraChance=true



# Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]

B:logExcessiveOverrideChanges=true



# Logs when the mining level of a tinkers tool material is changed [default: true]

B:logTinkerMaterialChange=true



# Logs when the mining level of a (non-tinker) tool is changed [default: true]

B:logToolMiningLevelChange=true



# Current Tool/Pick XP is shown as debug (F3) text [default: false]

B:showDebugXP=false

}





##########################################################################################################

# harvestleveltweaks

#--------------------------------------------------------------------------------------------------------#

# Harvest Level Tweak Module: Introduces a slower mining level progression.

##########################################################################################################



harvestleveltweaks {

# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]

B:diamondRequired=true



# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]

I:durabilityPercentage=100



# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]

I:miningSpeedPercentage=100

}





##########################################################################################################

# mobheads

#--------------------------------------------------------------------------------------------------------#

# Mob Head Module: Adds additional Mob heads and drops

##########################################################################################################



mobheads {

# Base percentage for a head to drop [range: 1 ~ 100, default: 5]

I:baseDropChange=10



# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]

I:beheadingDropChange=10

}





partreplacement {

# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]

I:PickBoostXpPenality=0



# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]

I:XpPenality=0



# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]

B:removeMobHead=true

}





##########################################################################################################

# pickleveling

#--------------------------------------------------------------------------------------------------------#

# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.

##########################################################################################################



pickleveling {

# Mob heads can be used to boost a pickaxe's mining xp. [default: true]

B:addMobHeadBoost=true



# Pickaxes gain Mining Xp by using the pickaxe. [default: true]

B:allowLevelingBoost=true



# Mob head boosting requires a free modifier [default: false]

B:mobHeadBoostNeedsModifier=false



# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]

B:pickaxeBoostRequired=true



# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]

I:xpRequiredPickBoostPercentage=100

}





##########################################################################################################

# randombonuses

#--------------------------------------------------------------------------------------------------------#

# Leveling Module: Allows to completely deactivate specific modifiers on levelup.

##########################################################################################################



randombonuses {

B:allowAttack=true

B:allowAutosmelt=true

B:allowBaneOfArthropods=false

B:allowBeheading=true

B:allowCritical=false

B:allowDiamond=false

B:allowEmerald=false

B:allowFiery=true

B:allowJagged=false

B:allowKnockback=false

B:allowLifeSteal=false

B:allowLuckLooting=true

B:allowRedstone=true

B:allowReinforced=true

B:allowRepair=true

B:allowSilkTouch=true

B:allowSmite=true

B:allowStonebound=false

}





##########################################################################################################

# toolleveling

#--------------------------------------------------------------------------------------------------------#

# Leveling Module: Setup the leveling system how you like it

##########################################################################################################



toolleveling {

# Adds a random bonus on these levelups if 'RandomBonuses' is enabled

I:BonusesAtLevels <

2

3

4

5

6

7

8

9

10

>



# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]

B:CompletelyRandomBonuses=false



# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]

I:ExtraModifiers=0



# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled

I:ModifiersAtLevels <

2

4

6

8

10

>



# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]

B:RandomBonuses=true



# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]

B:UsefulBonuses=true



# XP tooltip shows numbers, in addition to percentage [default: true]

B:detailedXpTooltip=true



# [range: 1 ~ 99, default: 6]

I:maxToolLevel=12



# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]

B:onlyHeadsChangeXPRequirement=true



# Current XP% is shown after the level [default: false]

B:showMinimalTooltipXP=true



# Current XP is shown when hovering over a tool [default: true]

B:showTooltipXP=true



# Can your skill with tools 'level up' as you use them? [default: true]

B:toolLeveling=true



# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]

S:xpPerBoostLevelMultiplier=2.72



# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]

S:xpPerLevelMultiplier=2.72



# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]

I:xpRequiredToolsPercentage=500%



# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]

I:xpRequiredWeaponsPercentage=50%

}





##########################################################################################################

# tweaks

#--------------------------------------------------------------------------------------------------------#

# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct

##########################################################################################################



tweaks {

# Adds a shapeless recipe to get flint from gravel [default: true]

B:addFlintRecipe=false



# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]

B:allowPartReuse=true



# Allows to use stencils as blank patterns in the stencil table [default: false]

B:allowStencilReuse=true



# Allows you to use a piece of string as a binding [default: true]

B:allowStringBinding=true



# Creating a metal cast burns up the material that was used to create it [default: true]

B:castingBurnsMaterial=true



# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]

B:disableBonusModifierModifiers=false



# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]

B:disableRegularBows=false



# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]

B:disableRegularHoes=true



# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]

B:disableRegularSwords=true



# Makes all non-TConstruct tools mine nothing [default: true]

B:disableRegularTools=true



# Stone Tools can only be used to create casts, but no tools [default: true]

B:disableStoneTools=true



# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]

B:easyPartCrafting=true



# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]

B:easyToolBuilding=true



# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]

B:easyToolBuildingForge=true



# Allows to repair your tool in a crafting grid, without tool station [default: true]

B:easyToolRepair=true



# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]

I:gravelPerFlint=3



# Silky Cloth needs gold ingots, instead of nuggets [default: true]

B:moreExpensiveSilkyCloth=true



# Silky Jewel needs an emerald block, instead of one emerald [default: false]

B:moreExpensiveSilkyJewel=true



# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]

B:moreModifiersForFlux=false



# Removes the random chance of getting flint from gravel [default: true]

B:removeFlintDrop=true



# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]

B:removeObsidianAlloy=true



# Removes the recipe for Tinker's Construct's stone torch [default: false]

B:removeStoneTorchRecipe=true



# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]

I:repairsLimit=-1

}